Feedback on new Space Asteroids Game - Android Apps and Games

Hey Everyone,
I just finished a game I was working on for the android platform.
Check it out. Look in the market for "Space Blasters".
It is completely free, and I would really appreciate some constructive criticism and reviews.
Thanks.

You should post the APK here to

Hey...looks good but does need some work.
Things I would recommend are making the cursor move faster, adding more designs for the asteroids, the ability to save current level, and a minimum distance for the appearance of the asteroids.
This has potential to be a lot of fun and I will be keeping it on my phone.

Please rate it from 1 to 10.
I am looking for a new game..

I love space shooters, I'll let you know what I think.

It is a good start but still obviously needs work. Every time I played it, I got a FC at some point during the game. Some of the comments in the market said there was a problem with the control, to me it felt fine although it took a minute to figure out. Controlling with the trackball would be nice so I can play the game laying down. I noticed the game will change orientation when I moved the phone around, and when that happens the game stops. Ill have to hit back and restart the game again. Please disable that, either staying in landscape or portrait is fine.
I liked the unique (first person) point of view.
Some of the asteroids popped up and hit me before I could reach them in time, not a big deal but seemed a little unfair. I liked the effect of the broken screen upon impact. Maybe a short vibration when that happens would add to the gameplay.
Recommendations:
Of course fix the force closes.
Add trackball support
Animate the asteroids a little, like have some of them spinning.
Have some large asteroids spilt into pieces that have to be shot also.
Make the asteroids come from the center and have mutiple at one time.
Make the asteroids start out small and get bigger the closer they get.
What id like to see:
score.
maybe some other objects besides asteroids to shoot at.
at the end of the round the ship goes to light speed or some kind of cool effect.
end of round stats: accuracy, time, bonus, total shots fired, etc.
music, something techno
Ill keep the game for the updates, I hope it turns out well.

Thanks for the insight phatmanxxl.
Sorry for the late reply back. Much appreciated from my end and whoever read that post of yours.

Cool idea. There are some bugs, though.
For example:
1) My phone (MyTouch 3G) is in portrait mode
2) I open the game
3) I start playing. Go on to level 2.
4) I realize that the number of asteroids left (I guess that's what it means?) is on the bottom right of the screen and is therefore flipped 90 degrees.
5) I flip my phone so that it's in landscape orientation
6) The screen dims briefly while it switches to landscape mode
7) The game changes orientation and now the game is in portrait mode
8) I flip my phone to portrait orientation, and the game flips to landscape, etc...
9) I realize that no more asteroids are coming my way and the number is at 0.
Keep up the good work. I'm sure it can get better

Cool. Thank you!

@net_vampire32,
You had posted this same thread 5 times in different places. That is spamming and it is against forum rules. I have merged all the posts from those threads and place the remaining one under Android apps and games since it seems to be the most appropriate place for it, as it is not device specific.
If you have questions, let me know. Thanks.

Related

[free puzzle, pls test] - Guess 2d (tough puzzle)

Hi,
I would highly appreciate your beta tests and feedback of my recently released game - look for "Guess 2D" in the android market. Guess 2D is similar to good old mastermind, but I have added second dimension [shape] on top.
With 4 pieces you get 2^16 (65k) combinations.
All comments are appreciated! I hope you will enjoy the puzzle.
Good mind fitness. My score 12 rounds first attempt. Not easy for new players to learn. Could do with more information on how to play.
Thanks for this.
15 tries! pretty simple if u read the instructions
Feedback
Could you remove the About and Restart buttons from the screen. Make them accessible via the menu key. Will give more screen space to see the work done on puzzle and will avoid accidental press of restart in the middle of a puzzle.
thanks for feedback
Fair point - I think I will need to add a start screen to make sure new users will see the About button even if they do not press Menu during gameplay. Then I will hide buttons in the game screen. Also I am considering adding another gameboard that will fit 5 pieces [with separate score tracking].
6 tries, played a lot of mastermind years ago.
Suggestion: make a confirm button, don't confirm automatically after fitting last block. It's nice to have a look it everything fits before confirming. This button could reside on the next row i.e.
Would be useful to have more instructions on how to play.
Great game! Always loved board games, particularly risk and mastermind. This has filled a need for me!
Scores:
Try 1 : 6
Try 2 : 4
I'll give it a break for now
My first post on XDA
I simply dont understand the game...
When i got one black circle in the 1st and 2nd row, then i thought it has to be on the specific place where the black circle appears...
I only have the confirmation that one color and one shape of all 4 is in the right place... quite random info.
Would be easier and more interesting if the black circle appears on the specific place where the right shape/color is.
Or maybe I'm not old enough never heard of mastermind.
Maybe a friendly member got a tip for me how to solve this
It would be too easy Daniel, if the black circle was in the exact spot. You should play some bubble blast first if you find this hard.
Daniel2650 said:
My first post on XDA
I simply dont understand the game...
When i got one black circle in the 1st and 2nd row, then i thought it has to be on the specific place where the black circle appears...
I only have the confirmation that one color and one shape of all 4 is in the right place... quite random info.
Would be easier and more interesting if the black circle appears on the specific place where the right shape/color is.
Or maybe I'm not old enough never heard of mastermind.
Maybe a friendly member got a tip for me how to solve this
Click to expand...
Click to collapse
Hi Daniel, it will be easier the way you discribed it but I do not think it will be more interesting. This is not an easy puzzle - and its intended to be tough. Check the results from people in this thread - not only its possible to beat Android - also you can do it suprisingly fast.
Hope you will succeed!
very cool game!!!
hey.. right now the game is measured in rounds. the fewer rounds it takes , the better you are.
can you add a time trial? since if its measured by rounds, people can just look at the board for hours and get under 7 rounds easily.
on average i finish in 6-7 rounds in 15-20 mins. and I could b a really angry man if i accidentally pressed restart during a game. I discovered that yesterday.
aditya104 said:
on average i finish in 6-7 rounds in 15-20 mins. and I could b a really angry man if i accidentally pressed restart during a game. I discovered that yesterday.
Click to expand...
Click to collapse
It took me a while to update the code - finally next release is uploaded to the market (look for Guess2d).
Now you can enjoy 4x4 and 5x5 modes (if you find 5x5 to easy) and also the restart button has been moved to menu - I can imagine the frustration when you click it by accident after spending 15 minutes decrypting the puzzle.
Enjoy! (and any further comments or a bug report - please let me know).
new update needs super user access, why?
Hilarium said:
new update needs super user access, why?
Click to expand...
Click to collapse
Hilarium, I have moved to Mobclix and their Ad SDK has requested those permissions. Frankly speaking unsure what you mean by super user access - is it any concern from security standpoint?
PS. In the market the list of permissions is: network communication, system tools, phone calls - which one is the super user you mention?

[App] [2.2+] Balloon Frenzy

Hello developers!
I am excited to introduce to you my first Android app. This is a simple game that balloons of increasing speed fly from the bottom of your screen upwards. Tap on them to pop them to earn some score. More score levels you up, unlocks more balloons and eventually speeds up the balloons. Your goal is to reach level 50.
My biggest concern is how the game looks on other devices. I could only test on my Samsung Infuse 4G which has a considerably big screen. So if you want to try this out, all I ask is for you to tell me if anything is cut off and what your frames per second is. Hopefully you won't run into any glitches. Rate it if you want, but I'd prefer the above info instead. Other than that, I hope you enjoy it!
It's completely free and ad-free so don't worry.
For the app, add this to the end of the Android Marketplace homepage URL:
/details?id=com.sharpacex.BalloonFrenzy
Sorry I can't link yet and I sort of need this information as soon as possible to ensure if I need to make serious edits or not. I'm not sure how Android's scaling works. Thanks for reading.
On my Atrix the screen is cut off on the right side and on the bottom, its just black bars. When the balloons float up over the black bars they leave streaks of red that dont go away. 60fps
Ahh I know what happened... Since the background is a pre-set size, it wasn't big enough to cover it for your phone's screen. When I get around making a Credit's page, you'll be added on it (Unless you don't want to) for this info. Thanks a lot.
SharpAceX said:
Ahh I know what happened... Since the background is a pre-set size, it wasn't big enough to cover it for your phone's screen. When I get around making a Credit's page, you'll be added on it (Unless you don't want to) for this info. Thanks a lot.
Click to expand...
Click to collapse
Sure no prob, glad to help.
Good app

[APP][GAME][FREE]Beat Me If You Can

we offer you an incredible entertaining and challenging game. the game works by clicking as you might have played in the computer. by doing your best scores, you can encourage your friens to do their higher scores. we create a game which is apprehensible with simple graphic interface and also an entertaining game. Then enjoy the game
we have 3 gameplay mode
20sec 15sec 10sec
https://play.google.com/store/apps/details?id=uda.clicks
caution: we suggest not breaking your cell phone with an anger ))
Seems like good dumb fun- something to kill some time with friends.
A few suggestions:
If possible, add in a challenge mode- make the player tap a particular location, or temporarily make tapping lose you points, etc. I'd like something more than just "beat my last score"
When the score comes up at the end, it's easy to accidentally close it. Maybe disable the buttons for a couple of seconds, or move the dialog to a place where the player wasn't tapping.
The random colors are kind of distracting. It might be better with some sort of time based color- blue in the beginning say, but flashing red towards the end.
Best of luck!
SuffAdvApps said:
Seems like good dumb fun- something to kill some time with friends.
A few suggestions:
If possible, add in a challenge mode- make the player tap a particular location, or temporarily make tapping lose you points, etc. I'd like something more than just "beat my last score"
When the score comes up at the end, it's easy to accidentally close it. Maybe disable the buttons for a couple of seconds, or move the dialog to a place where the player wasn't tapping.
The random colors are kind of distracting. It might be better with some sort of time based color- blue in the beginning say, but flashing red towards the end.
Best of luck!
Click to expand...
Click to collapse
Thx for new idea :fingers-crossed:
Am gonna beat you

[Game][4.0+] Tales of Ciaxia - Runner/Shooter - by just one developer

Hi everyone,
my name is Christian and i´m an Indie-Gamedeveloper.
Yesterday I have released my first game in the googe play store.
I would like you to play and rate my game! Thank u very much.
DESCRIPTION:
The addictive game Tales of Ciaxia is now out for Android!
Can you beat the highscore and unlock all achievements?
Join Ciaxia through a fairy tale world and help her to escape the dark dungeon.
FEATURES:
★ Beautiful 3D graphics
★ Simple swipe controls
★ Highly-addictive gameplay
★ Different kinds of monsters, power ups and abilities
This game was programmed with love by just one developer!
"Thank you for playing Tales of Ciaxia. I hope you enjoy playing it. Currently, many more features are in development and will be added to your game as they become available." - Developer Christian "Pallaxa" G.
UPCOMMING-FEATURES:
★ Boss Areas - defeat the 4 different bosses
★ 3 brand new areas
★ 2 different kinds of arrows
★ Ciaxia can unlock pets and they will help you collecting coins
★ Daily challenges with cool rewards
★ Cooperative Multiplayer in a funny new game mode where you can play as a magic pet or ciaxia
You want to know more?
Play it for free: play.google.com/store/apps/details?id=com.pallaxa.toc&hl=en
I am grateful for any feedback!
Thank u!
It looks good I will try later.
If you could make the google play link clickable in your post it would be better to spot.
Well, i tried it.
-Until you connect to Play games, the screen freezes for about 10 sec every time you die.
-There's no exit option nor settings (i know it's a new game but still, you can't have a good game without some settings like turning off all music).
-The controls are okay but you can't swipe and shoot the monsters at the same time (you have to wait for the animation to end before you can shoot) which i hope will be fixed or rearranged.
-The camera angle is not good to be honest and the lighting in game is so low you can't see boxes,walls and other stuff on both sides which is again caused by the cam angle and height.
-The text with the instructions and the buttons are too small.
So, yeah, you got my full review, love the idea of this game and i cant wait for updates
Sent from my C1905 using XDA
stefan2105996 said:
Well, i tried it.
-Until you connect to Play games, the screen freezes for about 10 sec every time you die.
-There's no exit option nor settings (i know it's a new game but still, you can't have a good game without some settings like turning off all music).
-The controls are okay but you can't swipe and shoot the monsters at the same time (you have to wait for the animation to end before you can shoot) which i hope will be fixed or rearranged.
-The camera angle is not good to be honest and the lighting in game is so low you can't see boxes,walls and other stuff on both sides which is again caused by the cam angle and height.
-The text with the instructions and the buttons are too small.
So, yeah, you got my full review, love the idea of this game and i cant wait for updates
Sent from my C1905 using XDA
Click to expand...
Click to collapse
Thank you very much for this great feedback. I have taken some things on my to do list.
- Option to exit and mute sound or/and music
- Lightmap must be brighter
- The elements on the tutorial screen should be greater
- and yes shame on me if you don´t want to login with google play i should skip the login event for highscore
Thank u and stay tuned. The next update comes at the end of the week.
No problem
Tales of Ciaxia has been updated!
Changelog Version 1.1.1:
- ToC is now exitable by the android default escape button
- Ciaxia´s vertical movement speed was increased
- Unnecessary permissions were removed
- ToC is now also supported on android tablets
- Bugfixed: Google Play Games
Stay tuned for the next content Patch!
The update will be available in a few hours available at google play store.
Thank you guy´s for the Feedback!! :fingers-crossed:
Thanks for the very nice game and congrats for getting it on portal,
Am trying to download it from playstore but for some reason getting error 927, am sure the problem is on my side but will appreciate it you can also provide alternative mirror to us (xda members),
Sent from my HTCONE(M8) using XDA mobile app
Did you get the name from the "Tales series" any chance you know of that game series ?
*When you start you get shown a 3 rectangles with info about with monsters controls etc. To me it doesn't seem to help at all in figuring out what to do and how to play.
*As mentioned earlier Yes some the text are way too tiny..
*I would suggest tap and hold the top of the screen to shoot that would free up slide up and down for jump and slide.
*When i faced 3 monsters and was running in the middle row. I slide down to shoot. Instead of killing the monster in front of me i killed the one to the far left.
*There is some serious delay in changing lanes. And changing lanes twice quickly failed to work in the expected manner.
*Too much delay between firing of arrows.
The game itself is pretty nice but it feels sluggish
There is input lag or the frames per second are low(?)
Looking forward to updates and appreciate the work you've done
kevinnol said:
The game itself is pretty nice but it feels sluggish
There is input lag or the frames per second are low(?)
Looking forward to updates and appreciate the work you've done
Click to expand...
Click to collapse
Don't you think it would make sense to state what devices you are using when you give feedback about the performance?
Same experience here. Input lag causing hard to play after 5000pt+. Except this and little graphic this is really nice game.
Tested on Motorola XT890 with stock 4.1.2.
Great game, lots of fun!
-pause would be nice
-as others have said, needs an options menu especially including a mute
I was also wondering how you can get the follower that is mentioned. It's it just further down the path, or am I missing something?
Sent from my SAMSUNG-SGH-I747 using XDA Free mobile app
Awesome art and graphics you have there. There’s a bit of a lag though.
My suggestion would be to add a bit of a tutorial at the beginning if the user plays it for the first time.
Been playing some more...
-As others have said: It does get laggy after you have played a bit for some reason. Seems to be around the 5k mark or just if you have been playing over and over for a while.
-Speed up the shooting. Sometimes the enemies come at you faster than you are able to repeatedly shoot. EDIT: It seems that this could be related to piercing (shooting through more than 1 enemy). Sometimes the blue bolt (swipe down) shoots through several enemies until it passes off the top of the screen, but other times it only kills one enemy before disappearing. On a related note: the bolts also do not travel through arrow pickups but I do not know if this is WAI our not.
-I bought resurrection wings with my coins but they don't seem to auto activate on death and I can't figure how to use them.
Still a solid game.
Sent from my SAMSUNG-SGH-I747 using XDA Free mobile app
TheGoD said:
Don't you think it would make sense to state what devices you are using when you give feedback about the performance?
Click to expand...
Click to collapse
That kinda makes sense
Nexus 4 over here so performance shouldntfingers-crossed be the problem
the game looks good. certainly you need to fix some minor lags but overall it is well done imo
maybe this will close my need for a good looking endles runner after shadow escaper was closed...
I think you should change the video of the play store.
only 1/4 of the screen is used to show the game itself, while the other part is an almost static background with some text...
even the 1/4 of the screen has the margins of a smartphone...
btw, nice game !
:good:
Which game library did you use to create it?
LibGdx? AndEngine ? Unity?

[GAME][4.0+] Shape Rotate

Hi guys
I am a software engineering student, eager xda reader and in my (little) free time i like to mess around with my android phone. So i developed a little game over the last half year. It's called Shape Rotate.
I wanted to do a simple but new game, not another flappy bird clone. So finally i put the first version online in the playstore yesterday, here is a short description:
In my game you always see two equal shapes, in random rotations. Your task is to rotate the outer shape so that it is equally aligned to the inner one - once they are aligned equally tap the screen anywhere to get the next one. That sounds easy, but since time is not on your side (you gain some extra time every time you get the two shapes aligned identically) it gets really tricky once the shapes are not that obvious any more. The goal is to survive as long as you can.
It would be really great if you check it out, i would really appreciate feedback (or, even better: positive reviews )
Here is the playstore link: Shape Rotate in google play
It is of course free (no in-app purchases or what-so-ever), and i plan to add a lot more different shapes in the future! I attached some screenshots of the app, and i also added a demo video in the playstore description.
Great game. Has great potential to be a time waster. There does seem to be some lag between the shape changes that can prematurely end your game. Get that timing down and you've hit a home run.
As for some suggestions to add. Maybe have levels to unlock similar to an angry birds setup. In level one hand similar shapes with minimal colors, next thing to unlock, add another shape or two with an additional color. Thus making each level progressively harder.
ph37rd said:
Great game. Has great potential to be a time waster. There does seem to be some lag between the shape changes that can prematurely end your game. Get that timing down and you've hit a home run.
As for some suggestions to add. Maybe have levels to unlock similar to an angry birds setup. In level one hand similar shapes with minimal colors, next thing to unlock, add another shape or two with an additional color. Thus making each level progressively harder.
Click to expand...
Click to collapse
Thx for your feedback! Regarding the lags, may i ask which device you are using?
I tested it on several devices from an I9000 to my Nexus 4. The only lag i found was that on older devices it takes some time to start the game, but once it displays the first shape i haven't found any lag :s
Yes i already thought about such a thing - creating different "shape packages" and unlocking them time after time. That is definitely a good suggestion for the future and i will soon start working on this. This now is just a first version where i wanted to check out how the game mechanics work and how people react to it.
Varjo said:
Thx for your feedback! Regarding the lags, may i ask which device you are using?
I tested it on several devices from an I9000 to my Nexus 4. The only lag i found was that on older devices it takes some time to start the game, but once it displays the first shape i haven't found any lag :s
Yes i already thought about such a thing - creating different "shape packages" and unlocking them time after time. That is definitely a good suggestion for the future and i will soon start working on this. This now is just a first version where i wanted to check out how the game mechanics work and how people react to it.
Click to expand...
Click to collapse
I'm running on an N4 with KK 4.4.4 and hellscore b47, most kernel settings default.
To be sure I'm understood, I solve one shape and before the transition to the next set of shapes, there is a noticeable pause.
This is a good concept. There’s a lag also when rotating the outer shapes. Though this might be because of my slow samsung galaxy tab.
Overall, this is a good gameplay.
https://docs.google.com/file/d/0B48cqoutz8n3dDFnbTJvRm1XOVU/edit?usp=docslist_api
There should be an mp4 video to illustrate the lag.
Seems there may be an issue with the timer as well.
ph37rd said:
https://docs.google.com/file/d/0B48cqoutz8n3dDFnbTJvRm1XOVU/edit?usp=docslist_api
There should be an mp4 video to illustrate the lag.
Seems there may be an issue with the timer as well.
Click to expand...
Click to collapse
hm, well it could be that what you think is a lag is actually my poor description and/or implementation?
The playing mechanics should be: you rotate the outer shape so that it is correctly aligned. IF it is so, then you tap anywhere on the screen to "submit" it. if it is correct you get the next shapes.
(The reason why it cannot "auto submit" the moment it is correctly aligned is because then it would be trivial, you would just rotate it until it snaps in - thats why you need that extra "next shape please"-tap)
The possible rotation is actually split into 12 different angles, so there are 11 different angles with which shapes can appear.
The best way to control it is to drag with a finger on the border of the screen (or use two fingers as in normal rotation gestures). you have to drag the finger a bit until the shape snaps in to the next one.
so could it be that it's because i didn't explain the intended controls enough? If so, do you have any suggestions to improve that, or how to better explain the way to play it?
really really appreciating your feedback btw :good:
Varjo said:
hm, well it could be that what you think is a lag is actually my poor description and/or implementation?
The playing mechanics should be: you rotate the outer shape so that it is correctly aligned. IF it is so, then you tap anywhere on the screen to "submit" it. if it is correct you get the next shapes.
(The reason why it cannot "auto submit" the moment it is correctly aligned is because then it would be trivial, you would just rotate it until it snaps in - thats why you need that extra "next shape please"-tap)
The possible rotation is actually split into 12 different angles, so there are 11 different angles with which shapes can appear.
The best way to control it is to drag with a finger on the border of the screen (or use two fingers as in normal rotation gestures). you have to drag the finger a bit until the shape snaps in to the next one.
so could it be that it's because i didn't explain the intended controls enough? If so, do you have any suggestions to improve that, or how to better explain the way to play it?
really really appreciating your feedback btw :good:
Click to expand...
Click to collapse
I may not have read it if you wrote it. When initially testing something like this I go for intuitive. The extra tap isn't.
What about doing the the auto next based on a touch release. You know when the shape is being rotated, the screen is being touched. Can you detect when a finger is removed? There would be no more rotation and wouldn't allow just spinning randomly to get it to snap as you describe.
EDIT:
Looking it up it's called a touch event using MotionEvent class with ACTION_DOWN and ACTION_UP
ph37rd said:
What about doing the the auto next based on a touch release. You know when the shape is being rotated, the screen is being touched.
Click to expand...
Click to collapse
That is actually a quite interesting suggestion! I tried it out, and it feels kind of nice. it also makes the game easier, maybe i have to reconsider the additional time gain... I created a debug build, would be nice if you would download and try it and tell me what you think ( you have to deinstall the appstore version first, since this one is signed with my local debug key)
It now checks the correct alignment each time you lift your finger from the screen.
Edit: i think that is a gamebreaker because it makes the game way to easy. you just have to swipe very quickly on the border, and due to the "auto" check you always get the alignment correct very quickly.
another version would be this one. here it is also checked on touchUp but if the alignment is wrong it jumps back in the initial state. that makes it even a bit harder, but also requires more focus and looking.
what do you think?
OK, going to leave this one up to you. I didn't catch a difference between the two in how they play. The first one appears to be snappier and jerky, as opposed to the second one being smoother and slower.
Either way, you nailed what I was saying. What do you think? I think this is far more intuitive. Now you just need to figure out the levels of difficulty.
The ultimate would be to have the shapes and colors auto generated with random attributes. You would not have to map anything out, the app would automagically create them.
Ok i found some issues that caused the touch input to be way to sensitive or way to unresponsive - that fixed i got some feedback that the overall control is way better now (especially on high res devices).
ph37rd said:
Either way, you nailed what I was saying. What do you think?
Click to expand...
Click to collapse
I still like the idea, but it brings some new issues that i need to figure out. Once you got the current control mechanism people don't think to much about it - so i'm not quite sure if it is really that much benefit. I will test that out over the next iterations and try gathering more feedback (about the current control and about how much people think it's good/bad).
ph37rd said:
The ultimate would be to have the shapes and colors auto generated with random attributes. You would not have to map anything out, the app would automagically create them.
Click to expand...
Click to collapse
That is the second big point on my todo list. but i don't really know how to start.
The best way that comes to my mind is to define different "base shapes" that are then just colored randomly. but that again would require alot of different base shapes to keep up a good variety?
at the moment i add hand drawn shapes with each update (around 170 now and using .gif its not that of a size problem anymore)

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